tisdag 24 maj 2016

Final result

We modified a previous scene which included 3D agents, with a different camera angle to make it more comparable with the video from the following site How do we walk together.
Trails after each agent was also added to make it easier to analyze.

Here is our video

Finaly we modified it even further by using theses agent in a kth setting.


Implementation at github: https://github.com/Sandsten/Kexjobb/tree/develop

måndag 23 maj 2016

Experimenting with trails

Here we experimented with trails. A trail is drawn after each agent so that it's possible to analyze where they have been. This was achieved with Unity's built in trail renderer.

In this video each agent is assigned a trail renderer and a random color. This will be used later on in our project.

onsdag 11 maj 2016

RVO with formations

Here we use formations together with RVO2 to create a potential crosswalk scene. Each group is assigned a random formation from a set of three and a random color. The goal for each group is to get to the oppisite side of the screen.

With 2D agents

With 3D Agents