Here's a scene consisting of 100 agents in a circle, with the goal of getting to the opposite side. It's a classic test and it seems to work fine.
lördag 23 april 2016
RVO implementation in Unity3D
Today we managed to implement RVO in Unity. We used the C# version of RVO2 found on this page http://gamma.cs.unc.edu/RVO2/
Here's a scene consisting of 100 agents in a circle, with the goal of getting to the opposite side. It's a classic test and it seems to work fine.
Here's a scene consisting of 100 agents in a circle, with the goal of getting to the opposite side. It's a classic test and it seems to work fine.
onsdag 20 april 2016
Group changing formation
onsdag 6 april 2016
Implementation of RVO integrated with Unity
Here's a video of our attempt to remake the implementation of RVO (made by Stephen J. Guy, et al. http://gamma.cs.unc.edu/RVO2/).
The movement of the agents are working and most of them seem to be moving towards the opposite side of the circle (as specified as the goal for the agent). However, the agents doesn't seem to be avoiding each other nor do they change direction during the simulation, which they should do at some point.
But the simulation does run at a reasonable fps, so the computations aren't too heavy on the CPU.
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